Two armies form each round. Commit units in secret, or throw yours in beside a rival's to
make theirs stronger. The strongest army wins — but winning burns every card in it, and the
beaten army walks away whole, needing only a round to reform.
or play with friends
Online
Lobby chat
Table
Waiting for the host…
2–6 players. First to 3 Victory Points wins — 4 at five or six players.